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Debugging for TriCore/AURIX™ with the PLS Universal Debug Engine UDE

  • Content
     
  • Objectives
     
  • Participants
     
  • Requirements
     

You know the features of the PLS debugger and can use them to debug a microcontroller system. You are able to write and test script files that set up your debug session.

Hardware and software architects, hardware and software developers, test engineers

Basic knowledge of microcontroller architectures (ARM, AURIX™, TriCore™, XE16x).

PLS UDE Basics

  • Debug session set-up
  • PLS UDE GUI (user interface)
  • Register and memory access: display, modification
  • Debug process: start/stop/single-step, breakpoints
  • Sample-based code profiling

High-level Language Debugging with the PLS UDE Debugger

  • Loading an application (Flash programming)
  • Displaying/ initializing/ changing variables
  • Displaying stack/ call stack contents (stack/ call stack view)
  • Monitoring variables at runtime

PLS UDE Script Language

  • Generating script files
  • Debugging script files

Multicore Debugging

  • Debug session set-up for multicore (for two or more cores)


The price includes lunch,

drinks, training documentation and training certificate.


Information for HR

You can book up to 5 participants on one training with our online order form.
If you wish to book more participants on several trainings, please contact us!
Please also note our bonus program when booking several trainings and/or participants at once.


Information for HR

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Related trainings

Trainings

Price *Duration
-1 day
Training code: E-UDE-PLS

* Price per attendee, in Euro plus applicable VAT.


> Registration form download (PDF)
> Training details as PDF

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Debugging for TriCore/AURIX™ with the PLS Universal Debug Engine UDE

Content

PLS UDE Basics

  • Debug session set-up
  • PLS UDE GUI (user interface)
  • Register and memory access: display, modification
  • Debug process: start/stop/single-step, breakpoints
  • Sample-based code profiling

High-level Language Debugging with the PLS UDE Debugger

  • Loading an application (Flash programming)
  • Displaying/ initializing/ changing variables
  • Displaying stack/ call stack contents (stack/ call stack view)
  • Monitoring variables at runtime

PLS UDE Script Language

  • Generating script files
  • Debugging script files

Multicore Debugging

  • Debug session set-up for multicore (for two or more cores)

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