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Scrum in the Agile Development of Embedded Systems

Scrum is the most widely used agile software development methodology. Introducing an agile development process for embedded systems poses particular challenges. It is more than just applying Scrum methodology from the IT world to embedded software. The entire development process, including integration test, has to be transformed to agile methodology and tightly coupled to hardware development in order to succeed. Besides Scrum principles, this training highlights the specifics of the complex interaction of hardware and software and the transformation of the entire development process, including integration/system test and higher-level system process, to agile methods. The different roles and meetings as defined in Scrum are practiced extensively so that attendees get proficient in applying these unusual methods.

  • Content
     
  • Objectives
     
  • Participants
     
  • Requirements
     

You know the key terminology, coherences and methods and can thus make a significant contribution to the conception, implementation and optimization of Scrum your company's embedded systems development process (system, hardware and software development).

Development engineers, test engineers, software and system architects, project managers, team leaders, technical managers, managers in the industry

Project and process experience in the development of technical systems is an advantage.

Introduction in Agile/Scrum

  • Agile values
  • Agile principles
  • Roles
  • Meetings
  • Artifacts

Backlog Planning

  • Backlog items
  • User/system stories
  • Effort estimate
  • Splitting up large user stories
  • Acceptance criteria
  • Definition of "done"
  • Product backlog prioritization
  • Role of the product owner

Sprint Planning

  • Product vs. sprint backlog
  • Splitting up backlog items into sprint tasks
  • Timeboxing
  • Potentially shippable product increment
  • Sprint test planning
  • Work in progress

Daily Scrum Meeting

  • Task board
  • Self-organization of the team
  • Different skills in the team
  • Scrum master role in sprints
  • Product owner role in sprints
  • Methods for shortening daily meetings

Sprint Review / Demo

  • Live demo
  • Acceptance criteria
  • Definition of "done"
  • Involving external parties
  • Handling new requirements
  • Velocity

Continuous Improvement, Sprint Retrospective

  • Safety check
  • Retrospective
  • Self-criticism
  • Targeted communication and feedback
  • Feasible improvements
  • Facilitation

Tools for Agile Product Creation and Maintenance

  • MS-Office with templates for agile development
  • Pivotal Tracker
  • Other tools, outlook

Practical Exercise

  • Exercises based on consistent examples from the embedded systems environment covering the main roles and meetings

The training price includes:
Lunch, drinks, training documentation and your training certificate.


ALL INCLUSIVE!

Related trainings

Agile Development of Embedded Systems: Agile Planning, Development and Test of Embedded Systems and Agile Software Development in the Scrum Framework
Training code: E-AGILEDEV

Agile Testing and Test-Driven Development (TDD) of Embedded Systems
Training code: E-AGILETDD


Related trainings

Trainings

Price *Duration
2.100,00 €3 days
Training code: E-SCRUM

* Price per attendee, in Euro plus VAT


> Registration form download (PDF)
> Training details as PDF

Onsite Training

Our customized workshops integrate your specific project tasks in our training content and accommodate your requirements on content, time, location, duration, technical environment and knowledge transfer methodology.

Please contact us for further information or an individual quotation.

> Training details as PDF

Coaching

Our coaching services offer a major advantage: our specialists introduce their expertise and experience directly in your solution process, thus contributing to the success of your projects.

Coaching: Agile and Scrum

Scrum in the Agile Development of Embedded Systems

Content

Introduction in Agile/Scrum

  • Agile values
  • Agile principles
  • Roles
  • Meetings
  • Artifacts

Backlog Planning

  • Backlog items
  • User/system stories
  • Effort estimate
  • Splitting up large user stories
  • Acceptance criteria
  • Definition of "done"
  • Product backlog prioritization
  • Role of the product owner

Sprint Planning

  • Product vs. sprint backlog
  • Splitting up backlog items into sprint tasks
  • Timeboxing
  • Potentially shippable product increment
  • Sprint test planning
  • Work in progress

Daily Scrum Meeting

  • Task board
  • Self-organization of the team
  • Different skills in the team
  • Scrum master role in sprints
  • Product owner role in sprints
  • Methods for shortening daily meetings

Sprint Review / Demo

  • Live demo
  • Acceptance criteria
  • Definition of "done"
  • Involving external parties
  • Handling new requirements
  • Velocity

Continuous Improvement, Sprint Retrospective

  • Safety check
  • Retrospective
  • Self-criticism
  • Targeted communication and feedback
  • Feasible improvements
  • Facilitation

Tools for Agile Product Creation and Maintenance

  • MS-Office with templates for agile development
  • Pivotal Tracker
  • Other tools, outlook

Practical Exercise

  • Exercises based on consistent examples from the embedded systems environment covering the main roles and meetings

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