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Scrum in the Agile Development of Embedded Systems - Live Online Training

Scrum is the most widely used agile software development methodology. Introducing an agile development process for embedded systems poses particular challenges. It is more than just applying Scrum methodology from the IT world to embedded software. The entire development process, including integration test, has to be transformed to agile methodology and tightly coupled to hardware development in order to succeed. Besides Scrum principles, this training highlights the specifics of the complex interaction of hardware and software and the transformation of the entire development process, including integration/system test and higher-level system process, to agile methods. The different roles and meetings as defined in Scrum are practiced extensively so that attendees get proficient in applying these unusual methods.

  • Content
     
  • Objectives
     
  • Participants
     
  • Requirements
     

You know the key terminology, coherences and methods and can thus make a significant contribution to the conception, implementation and optimization of Scrum your company's embedded systems development process (system, hardware and software development).

Development engineers, test engineers, software and system architects, project managers, team leaders, technical managers, managers in the industry

Project and process experience in the development of technical systems is an advantage.

Introduction in Agile/Scrum

  • Agile values
  • Agile principles
  • Roles
  • Meetings
  • Artifacts

Backlog Planning

  • Backlog items
  • User/system stories
  • Effort estimate
  • Splitting up large user stories
  • Acceptance criteria
  • Definition of "done"
  • Product backlog prioritization
  • Role of the product owner

Sprint Planning

  • Product vs. sprint backlog
  • Splitting up backlog items into sprint tasks
  • Timeboxing
  • Potentially shippable product increment
  • Sprint test planning
  • Work in progress

Daily Scrum Meeting

  • Task board
  • Self-organization of the team
  • Different skills in the team
  • Scrum master role in sprints
  • Product owner role in sprints
  • Methods for shortening daily meetings

Sprint Review / Demo

  • Live demo
  • Acceptance criteria
  • Definition of "done"
  • Involving external parties
  • Handling new requirements
  • Velocity

Continuous Improvement, Sprint Retrospective

  • Safety check
  • Retrospective
  • Self-criticism
  • Targeted communication and feedback
  • Feasible improvements
  • Facilitation

Tools for Agile Product Creation and Maintenance

  • MS-Office with templates for agile development
  • Pivotal Tracker
  • Other tools, outlook

Practical Exercise

  • Exercises based on consistent examples from the embedded systems environment covering the main roles and meetings

The training price includes:
Training documentation, your training certificate and target HW etc. where required.


ALL INCLUSIVE!

We will send you a binding confirmation if the training takes place, at the latest, 3 weeks before the training starts.

Several days before the Live Online Training, you will get e-mails with …

  • detailed information regarding your training
  • your training documents (download link)
  • an invitation to an optional test session with your trainer
  • an invitation for the training days, with link and access data

Any target HW that might be required for the training will be shipped to you in advance.


PROCEDURE

Live-Online-Training

Training code: LE-SCRUM
* Price per attendee, in Euro plus VAT


> Registration form download (PDF)
> Training details as PDF

Face-To-Face - English

Duration
3 days  

Live Online - German

Date Duration
12.07. – 14.07.2021 3 days  
08.11. – 10.11.2021 3 days  

Face-To-Face - German

Date Duration
12.07. – 14.07.2021 3 days  
08.11. – 10.11.2021 3 days  
07.03. – 09.03.2022 3 days  

Scrum in the Agile Development of Embedded Systems - Live Online Training

Content

Introduction in Agile/Scrum

  • Agile values
  • Agile principles
  • Roles
  • Meetings
  • Artifacts

Backlog Planning

  • Backlog items
  • User/system stories
  • Effort estimate
  • Splitting up large user stories
  • Acceptance criteria
  • Definition of "done"
  • Product backlog prioritization
  • Role of the product owner

Sprint Planning

  • Product vs. sprint backlog
  • Splitting up backlog items into sprint tasks
  • Timeboxing
  • Potentially shippable product increment
  • Sprint test planning
  • Work in progress

Daily Scrum Meeting

  • Task board
  • Self-organization of the team
  • Different skills in the team
  • Scrum master role in sprints
  • Product owner role in sprints
  • Methods for shortening daily meetings

Sprint Review / Demo

  • Live demo
  • Acceptance criteria
  • Definition of "done"
  • Involving external parties
  • Handling new requirements
  • Velocity

Continuous Improvement, Sprint Retrospective

  • Safety check
  • Retrospective
  • Self-criticism
  • Targeted communication and feedback
  • Feasible improvements
  • Facilitation

Tools for Agile Product Creation and Maintenance

  • MS-Office with templates for agile development
  • Pivotal Tracker
  • Other tools, outlook

Practical Exercise

  • Exercises based on consistent examples from the embedded systems environment covering the main roles and meetings